COMPUTER GRAPHICS

COMPUTER GRAPHICS

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Product Specifications

Publisher PHI Learning All Computer Science books by PHI Learning
ISBN 9788120338760
Author: ALAVALA, CHENNAKESAVA R.
Number of Pages 352
Available
Available in all digital devices
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About The Book COMPUTER GRAPHICS

Book Summary:

This textbook presents the basic principles for the use and design of computer graphics systems, as well as illustrates algorithm implementations and graphics applications.

The book begins with an introduction to the subject and goes on to discuss various graphic techniques with the help of several examples and neatly drawn figures. It elaborates on methods for modelling and performing geometric transformations and methods for obtaining views in both two and three dimensions. With a programming-oriented approach, the book also describes all the processes used in computer graphics along with easy-to-read algorithms, which will enable students to develop their own software skills.

KEY FEATURES :

Provides necessary mathematics and fundamentals of C programming used for computer graphics.

Demonstrates the implementation of graphics algorithms using programming examples developed in C.

Gives a large number of worked-out examples to help students understand finer details of theory.

Presents chapter-end-exercises including multiple choice questions, fill in the blanks, and true/false type questions with answers to quiz students on key learning points.

This book is primarily designed for the students of computer science and engineering, information technology, as well as students of MSc (computer science), BCA and MCA. It will be also useful to undergraduate students of mechanical, production, automobile, electronics and electrical and other engineering disciplines.


Table of Contents:
CONTENTS
Preface
Chapter 1 INTRODUCTION
Chapter 2 GRAPHICS HARDWARE
Chapter 3 COMPUTER GRAPHICS PRIMITIVES
Chapter 4 POLYGON FILLING ALGORITHMS
Chapter 5 TWO-DIMENSIONAL GEOMETRIC TRANSFORMATIONS
Chapter 6 TWO-DIMENSIONAL VIEWING
Chapter 7 CURVE REPRESENTATION
Chapter 8 SURFACE REPRESENTATION
Chapter 9 SOLID REPRESENTATION
Chapter 10 THREE-DIMENSIONAL TRANSFORMATIONS
Chapter 11 THREE-DIMENSIONAL VIEWING
Chapter 12 HIDDEN SURFACE/LINE REMOVAL METHODS
Chapter 13 ILLUMINATION MODELS AND RENDERING METHODS
Chapter 14 COMPUTER ANIMATION
Appendix A Essential Mathematics for Computer Graphics
Appendix B C Programming for Computer Graphics
Bibliography
Answers
Index